Skip to main content

Origin of a Spaceship: Rifter

Excerpt from: Origin of a Spaceship





Background
The Rifter has been identified as one of the oldest spaceships in New Eden. A tenacious creature, the Rifter is a well seasoned hunter. They were first discovered when swarms destroyed a few, early exploration ships. However, due to their high degree of intelligence and innate social nature they have proven to be easy to tame.

Observations
Spaceships of high levels of aggression, Rifters have proliferated throughout the entirety of New Eden. Although they possess all of the characteristics and genetic sequences of other Family Minmatar ships, Rifters are known wanderers. Pack of them can be seen across New Eden where their dark, rust tinted hulls sink into the shadows cast by the various nebula.

Highly prolific, Rifter spawn with apparent ease. Their offspring are capable from birth and packs of young Rifters, at times called Rifterlings, are known to be highly aggressive and willing to prey upon much larger spaceships to satiate their needs.

More common outside of the highly domesticated areas of Empire space, Rifters are highly adaptable spaceships. They can be solitary hunters or work inside larger fleets. Their high degree of intelligence has created complex social structures with other, more fleet focused spaceships.

Points of Interest
The Rifter’s exoskeletal structure is structurally unique. Fossil records in asteroids and on planets can trace the Rifter as one of the first, highly functioning spaceship. It has retained its basic structure for a millennia, breeding and spreading throughout the cluster.

Mitochondrial evidence suggests that the Rifter has crossbred into other species of spaceships. Most notable is the Megatron, a ship that retains the classic skeletal structure of the Rifter. DNA analysis of captured Naga also show a mitochondrial trail that traces back to the Rifter’s basic structure.

See also:
Naga

Comments

  1. Yet more notes from Uncle Travelling Noob:

    The intense, sub molecular interrogation of the Rifters origins revealed unique traits to it's DNA. Unlike normal DNA the Rifter DNA possesses the ability to mutate by folding back on itself forming an inseparable seal, sticking to other bits of DNA and generally strapping together so called "junk DNA" in order to form cohesive and useful structures. One scientist interviewed said "it's almost as if it's some kind of sticky tape. DNA tape". Speculation on the origins of this ability point to reactions with naturally occurring Iron Oxides in the Rifters habitat.

    ReplyDelete

Post a Comment

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

And back again

My very slow wormhole adventure continues almost as slowly as I am terminating my island in Animal Crossing.  My class 3 wormhole was not where I wanted to be. I was looking for a class 1 or 2 wormhole. I dropped my probes and with much less confusion scanned another wormhole. I remembered to dscan and collect my probes as I warped to the wormhole. I even remembered to drop a bookmark, wormholes being such good bookmark locations later. My wormhole told me it was a route into low sec. I tilted my head. How circular do our adventures go. Today might be the day to die and that too is okay. That mantra dances in the back of my head these days. Even if someone mocks me, what does that matter? Fattening someone's killboard is their issue not mine. So I jumped through and found myself in Efa in Khanid, tucked on the edge of high sec and null sec. What an interesting little system.  Several connections to high sec. A connection to null sec. This must be quite the traffic system.    I am f